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Can We Please Figure This Out.
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TOPIC: Can We Please Figure This Out.

Re: Can We Please Figure This Out. 11 months, 3 weeks ago #26170

  • NervusTwitch
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Im for whatever will populate the server and get geezers back on our server to play.I cant be in for GVG tonight.

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Re: Can We Please Figure This Out. 11 months, 3 weeks ago #26172

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High ticket counts (750 min; I personally prefer 1000), fast vehicle spawn, mix players if game ends and ticket count is greater than 150. These are the consistent details that keep the 64 man servers full.
Last Edit: 11 months, 3 weeks ago by Biscuit.

Re: Can We Please Figure This Out. 11 months, 3 weeks ago #26173

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Biscuit wrote:
High ticket counts (750 min; I personally prefer 1000), fast vehicle spawn, mix players if game ends and ticket count is greater than 150. These are the consistent details that keep the 64 man servers full.


Yeah on full servers I am seeing 300min to 600 max on some of the really popular ones.We were on ours last night and I think the ticket count was about 150ish with 20 or less in and even then it went really fast.

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Re: Can We Please Figure This Out. 11 months, 3 weeks ago #26174

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You have to remember the ticket count adjust with the server size. Once it gets to 40 or so it jumps to 150% (450 tickets) and once it gets to 48 it will jump to 200% (600 tickets)

Regardless of what we ultimately decide. I do think that the "graduated" ticket system would be better. Don't get me wrong. I am not saying we shouldn't raise the ticket count but we just have to realize that a 600 or 1000 ticket map is much different with less than 10 people playing than it is with a full 64 playing.

What I am trying to get across is many of you are going to FULL 600-1000 ticket servers and the map probably isn't too long because there are more players on it. Then you get to ours and think heck, ours is only 300 or so tickets, but we fail to realize is thats only because its not full. Nothing is perfect though. The ticket count gets set at the beginning of the map so if we have a sudden influx of players on a round then it might be a a short round but that would be corrected on the next one. In other words, if the map started with only 10 people in the server it would set the tickets based on that. if suddenly it started to fill up and 20 more quickly came in then it would be a fairly short round but like I said it would be corrected on the next map. There is really not getting around that unless we want to just go to a flat 1000-ticket server.

I really don't think we want a FLAT 1000 ticket server the maps would be way too long when the server is not full. Just my opinion.
Last Edit: 11 months, 3 weeks ago by PFunk.

Re: Can We Please Figure This Out. 11 months, 3 weeks ago #26175

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I generally won't look at a 1000 ticket server unless I plan on a couple of hours in game.
Not asking for it but have you thought about two servers and let the one that pops better stay?
The other thing to consider is we do have an impending download that will affect the community.


Last Edit: 11 months, 3 weeks ago by Scorpio.

Re: Can We Please Figure This Out. 11 months, 3 weeks ago #26181

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PFunk wrote:
You have to remember the ticket count adjust with the server size. Once it gets to 40 or so it jumps to 150% (450 tickets) and once it gets to 48 it will jump to 200% (600 tickets)

Regardless of what we ultimately decide. I do think that the "graduated" ticket system would be better. Don't get me wrong. I am not saying we shouldn't raise the ticket count but we just have to realize that a 600 or 1000 ticket map is much different with less than 10 people playing than it is with a full 64 playing.

What I am trying to get across is many of you are going to FULL 600-1000 ticket servers and the map probably isn't too long because there are more players on it. Then you get to ours and think heck, ours is only 300 or so tickets, but we fail to realize is thats only because its not full. Nothing is perfect though. The ticket count gets set at the beginning of the map so if we have a sudden influx of players on a round then it might be a a short round but that would be corrected on the next one. In other words, if the map started with only 10 people in the server it would set the tickets based on that. if suddenly it started to fill up and 20 more quickly came in then it would be a fairly short round but like I said it would be corrected on the next map. There is really not getting around that unless we want to just go to a flat 1000-ticket server.

I really don't think we want a FLAT 1000 ticket server the maps would be way too long when the server is not full. Just my opinion.


You're probably right but then again I don't usually look for half empty servers. I need more gaming time.

Re: Can We Please Figure This Out. 11 months, 3 weeks ago #26185

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Biscuit wrote:
PFunk wrote:
You have to remember the ticket count adjust with the server size. Once it gets to 40 or so it jumps to 150% (450 tickets) and once it gets to 48 it will jump to 200% (600 tickets)

Regardless of what we ultimately decide. I do think that the "graduated" ticket system would be better. Don't get me wrong. I am not saying we shouldn't raise the ticket count but we just have to realize that a 600 or 1000 ticket map is much different with less than 10 people playing than it is with a full 64 playing.

What I am trying to get across is many of you are going to FULL 600-1000 ticket servers and the map probably isn't too long because there are more players on it. Then you get to ours and think heck, ours is only 300 or so tickets, but we fail to realize is thats only because its not full. Nothing is perfect though. The ticket count gets set at the beginning of the map so if we have a sudden influx of players on a round then it might be a a short round but that would be corrected on the next one. In other words, if the map started with only 10 people in the server it would set the tickets based on that. if suddenly it started to fill up and 20 more quickly came in then it would be a fairly short round but like I said it would be corrected on the next map. There is really not getting around that unless we want to just go to a flat 1000-ticket server.

I really don't think we want a FLAT 1000 ticket server the maps would be way too long when the server is not full. Just my opinion.


You're probably right but then again I don't usually look for half empty servers. I need more gaming time.


I agree, my point is, no one usually joins a half empty server regardless of the ticket count it has.

Re: Can We Please Figure This Out. 11 months, 3 weeks ago #26186

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PFunk wrote:
I agree, my point is, no one usually joins a half empty server regardless of the ticket count it has.


For what it's worth, sometimes I do. If the server is half empty and a high ticket count, that usually means it's gonna be a nice long game. It is a slower game because there is a lot of ground to cover in between players, but sometimes that's ok.

I don't do it all of the time, I'm just saying that I do it sometimes.

Re: Can We Please Figure This Out. 11 months, 3 weeks ago #26187

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I'm kinda with the Rev on this one. When I look at the servers, I first look at ping, then game type and finally on number of players. I don't usually pick ones with less that a dozen or so players but I don't look to get into a waiting list on a 64 man either.
Bottom line, "P", you are not going to be able to please everybody on this one. Hell there are 7 Geezers on another server as I write this and ours is empty. By looking at everybodys "Battle Reports", it looks like the last game on our server was 2 hours ago (9PM Pacific) and then everybody bailed. Stuck map, game mode, who knows. Right now they are on a Conquest Large 450 ticket map with a total of 9 players. Just before was another Conquest large 600 ticket map.
Obviously what we have is not what is wanted. Hopefully we can get this figured out!


Re: Can We Please Figure This Out. 11 months, 3 weeks ago #26189

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as of 0300 I cannot get out servers to load on rcon.

nvm< loading now at 0314


Last Edit: 11 months, 3 weeks ago by DaddyO.

Re: Can We Please Figure This Out. 11 months, 2 weeks ago #26220

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WHATEVER YOU DID IT LOOKS LIKE IT MAY BE WORKING.


Re: Can We Please Figure This Out. 11 months, 2 weeks ago #26221

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Still seems to take forever to fill. I think people really look for 64 man servers. Not sure what the anser is.


Re: Can We Please Figure This Out. 11 months, 2 weeks ago #26224

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I backed out of game several times Saturday night and searched for our server while it was running. I noticed a few things:

1) When we were under 20 players, our Mixed server showed XX/14 players, with XX being a number. Sometimes, it would show something like 18/14 players. No one was in queue and all were active on the server.

2) Once we crossed over 20 players, the server showed up as a 64 man server on the browser.

3) I tried several filter combinations and rarely found the Geezer server. I cleared all the filters and searched and our server wasn't there. I had to select "other" on player count to get it to show up. I'm betting that alot of players are selecting the "64" on player count and going from there. We need to screw around with some settings to find out why our server is difficult to find.

4) Our server name needs more details. "GeezerGaming - Mixed" just doesn't describe how awesome our server is!!! We need more things like "NFO" or "NFO Dallas" or "NFO TX", "Adaptive Map Size", "Rapid Vehicle Spawns", etc. We need some teasers to bring people in.

I might miss tonight's meeting so these are my thoughts.

Re: Can We Please Figure This Out. 11 months, 2 weeks ago #26226

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That's great idea maybe we can Add =NFO= so our sever will show up on top of the Battle log.

Re: Can We Please Figure This Out. 11 months, 2 weeks ago #26227

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I would set the adaptive players count to the main ones that are in the Battle log list such as 16/32/48/64. If it's any other number it will shoot the server to the "Other" category and no one will find it as most people search for the number listings above.

Re: Can We Please Figure This Out. 11 months, 2 weeks ago #26230

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They need to fix the ping issue once you refresh. Doesnt show up for me except initially.

Re: Can We Please Figure This Out. 11 months, 2 weeks ago #26239

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I know it's too soon to tell, and its only been a night or two. But what I am seeing tonight and last night on the servers makes me think that some of the changes might be a mistake. I have pretty much done what I thought everyone has wanted

1) Limited adaptive to Large and Small Conquest only
2) increased ticket count
3) removed the max player setting
4) changed the name of the server
5) changed the vehicle spawn

Again, I know it has only been a day or two but I am always monitoring the pub traffic.
I know many Geezers are going to disagree with me but I truly think that we might need to reverse some of the changes.

I think the main changes that might have been needed are simply "the server name", decreased vehicle spawn and an increase in ticket count. I do think that some of the other things that we have removed did help fill the server with pubbers.

This is just my opinion and I am sure it won't be a popular one. I know everyone has their ideas's and they could be right. I just would be remiss if I didn't truly say my opinion.

Again, this is just my take. I remember how hard it was to fill our server before we added some of the changes. Now that they are reversed it seems to be back the way it was before.

In summary, (for what its worth), my suggestion for the server changes would be

1) Change the name (couldn't hurt)
2) Keep it as adaptive, Starting with SRush, then a small window for TDM (optional), then onto Small conquest (32) with a light rotation of rush (it does attract pubbers) and then finally to Large Conquest (64)
3) Tweak/increase the ticket count - But do it gradually and use the adaptive ticket system.
4) Keep the vehicle spawn decreased - Personally I don't prefer this, as I think it dilutes the balance of the maps/rounds. However, most other servers are doing it and I understand how frustrating it is when you are used to the quick respawn I do think this might be a tweak that can possibly help with the servers popularity.

Bottom line is we all are going to have to agree and patronize our own server. The best thing that makes the server popular is the amount of players on it. If we all decide not to patronize our servers then our server will no doubt die, regardless of what settings we have.

I know that the exp pack is coming out soon and that might change things. We might have an opportunity to establish a closed quarters server if we get a jump on it.

I just thought I would throw this out there for everyone to think about before the meeting on Wed.
Last Edit: 11 months, 2 weeks ago by PFunk.

Re: Can We Please Figure This Out. 11 months, 2 weeks ago #26240

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Only thing I see that needs to be changed really is change the vehicle spawn to around 15-20 seconds. Everything else seems to be on par to what most people enjoy.

Re: Can We Please Figure This Out. 11 months, 2 weeks ago #26245

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Another major problem with the Geezer Server is the map rotation, the browser shows that of the first 12 maps Grand Bazaar is played 7 times (we sure have experienced this the last week, all the Geezers even left to find another server) and the only B2K map is Gulf of Oman (no Wake Island, Strike at Karkand or Sharqui Peninsula). Not sure if this was caused by the tweaks, but I am sure if the the rotation continues as is, not even Geezers will be playing on the Geezer Server no matter what words (fast vehicle spawn, high ticket count, Conquest Large, Conquest/Assault, Conquest, etc) are contained in the Server name... just saying

I am hoping we can have a focused meeting (please, no gaming during) to discuss how to resurrect the GeezerGaming Server(s) that will be ready for the new DLCs coming
Last Edit: 11 months, 2 weeks ago by benjie~67.

Re: Can We Please Figure This Out. 11 months, 2 weeks ago #26246

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benjie~67 wrote:
Another major problem with the Geezer Server is the map rotation, the browser shows that of the first 12 maps Grand Bazaar is played 7 times (we sure have experienced this the last week, all the Geezers even left to find another server) and the only B2K map is Gulf of Oman (no Wake Island, Strike at Karkand or Sharqui Peninsula). Not sure if this was caused by the tweaks, but I am sure if the the rotation continues as is, not even Geezers will be playing on the Geezer Server no matter what words (fast vehicle spawn, high ticket count, Conquest Large, Conquest/Assault, Conquest, etc) are contained in the Server name... just saying

I am hoping we can have a focused meeting (please, no gaming during) to discuss how to resurrect the GeezerGaming Server(s) that will be ready for the new DLCs coming


The repetitiveness of Grand Bazaar was a short term issue and a result for "tinkering" with the server. Essentially the more we "tinker" with the settings the more issues like that we are going to have. The map rotation in my opinion should be "All Maps" in random rotation.

Although its fairly easy to continually modify the rotation. It is a bit cumbersome and sometimes it sticks and defaults to a map.
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